![]() ![]() ![]() Example objects that can be created out of grids include landscapes (with the proportional editing tool or Displace modifier) and other organic surfaces. The resolution of the x-axis and y-axis can be specified in the context panel in the Tool Shelf which appears when the object is created the higher the resolution, the more vertices are created. GridĪ standard grid is made out of n by m vertices. Interior Radius When Use Int+Ext Controls is active, if viewed along the major axis, this is the radius of the hole in the center. Use Int+Ext Controls Change the way the torus is defined: Exterior Radius When Use Int+Ext Controls is active, if viewed along the major axis, this is the radius from the center to the outer edge. This is the number of vertices of each circular segment. Minor segments Number of segments for the minor ring of the torus. If you think of a torus as a "spin" operation around an axis, this is how many steps in the spin. Major Radius Radius from the origin to the center of the cross sections Minor Radius Radius of the torus's cross section Major Segments Number of segments for the main ring of the torus. The number of vertices (in segments) can be different for the circles and is specified in the context panel in the Tool Shelf with both radii ( Major Segments and Minor Segments). The overall dimensions are defined by the Major and Minor Radius. ![]() TorusĪ doughnut-shaped primitive created by rotating a circle around an axis. Base Fill Type Similar to circle (see above). A value of 0 will produce a standard cone shape. Radius 2 Sets the radius of the tip of the cone. Radius 1 Sets the radius of the base of the cone. Vertices The number of vertical edge loops used to define the cone. Objects that can be created out of cones include spikes or pointed hats. The number of vertices in the circular base, dimensions and option to close the base of the cone can be specified in the context panel in the Tool Shelf that appears when the object is created the higher the number of vertices, the smoother the circular base becomes. ConeĪ standard cone is made out of n vertices. Objects that can be created out of tubes include pipes or drinking glasses (the basic difference between a cylinder and a tube is that the former has closed ends). When set to none, the created object will be a tube. Cap Fill Type Similar to circle (see above). Vertices Then number of vertical edge loops used to define the cylinder. Objects that can be created out of cylinders include handles or rods. The number of vertices in the circular cross-section can be specified in the context panel in the Tool Shelf that appears when the object is created the higher the number of vertices, the smoother the circular cross-section becomes. An icosphere subdivided 10 times would have 5,242,880 triangles, so be very careful about this!Ī standard cylinder is made out of n vertices. Adding such a dense mesh is a sure way to cause a program crash. It is possible to add an icosphere subdivided 500 times. Like Earth’s meridians, going pole to pole and Rings Number of horizontal segments. Increasing the number of segments and rings makes the surface of the UV sphere smoother. The level of detail and radius can be specified in the context panel in the Tool Shelf which appears when the UV sphere is created. Creates only the outer ring of vertices UV SphereĪ standard UV sphere is made out of n segments and m rings. Ngon fill with a single ngon Nothing Do not fill. Triangle Fan Fill with triangular faces which share a vertex in the middle. Fill Type Set how the circle will be filled In contrast, a circle with only 3 vertices is actually a triangle - the circle is actually the standard way of adding polygons such as triangles, pentagons, et cetera. The more vertices the circle contains, the smoother its contour will be see ( “Circles” obtained with various settings). Vertices The number of vertices that define the circle. The number of vertices and radius can be specified in the context panel in the Tool Shelf which appears when the circle is created. Objects that can be created out of cubes include dice, boxes, or crates.Ī standard circle is comprised of n vertices. Objects that can be created with planes include floors, tabletops, or mirrors.Ī standard cube contains eight vertices, twelve edges, and six faces, and is a real three-dimensional object. It is like a piece of paper lying on a table it is not a real three-dimensional object because it is flat and has no thickness. ![]() A simple circle is actually often used as a starting point to create even the most complex of meshes.Ī standard plane contains four vertices, four edges, and one face. You can make a planar mesh three-dimensional by moving one or more of the vertices out of its plane (applies to Plane, Circle and Grid). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |